详情介绍
这是一个试用版,只有一个应用内购买解锁一切。有限的功能是:
-1撤消/重做
-1层
-项目管理(保存/加载/导入/导出)
-雕刻工具粘土、展平、平滑、遮罩和许多其他笔刷可以让您塑造您的创作。需要强硬路线吗?你还会发现一些套索/直线/曲线切割工具。
-笔划自定义衰减、字母、铅笔压力和其他笔划参数可以自定义。
-绘制工具使用颜色、粗糙度和金属度进行顶点绘制。您还可以轻松管理所有材质预设。
-层在单独的层中记录雕刻和绘制操作,以便在创建过程中更轻松地进行迭代。雕刻和绘画的变化都被记录下来多分辨率雕刻在网格的多分辨率之间来回切换,以实现灵活的工作流。
-体素重网格快速重网格以获得均匀的细节级别。它可用于在创建过程开始时快速绘制粗略形状。
-动态拓扑局部优化笔刷下的网格,以获得自动的细节级别。您甚至可以保留图层,因为它们将自动更新基本形状圆柱体、圆环体、三平面体素和其他基本形状可用于从零开始快速创建新形状。
-PBR渲染漂亮的PBR渲染默认情况下,您可以上载HDRI环境。您可以始终切换到matcap,以获得更标准的着色效果,从而达到雕刻目的。
-文件保存并打开glTF、OBJ和STL文件。图层和PBR绘制仅通过GLTF文件保存。
-界面易于使用的界面,专为移动体验而设计。
还有很多定制的可能性!
This is a trial version, there is only one in-app-purchase to unlock everything. The limited features are:
- 1 undo/redo
- 1 layer
- project management (save/load/import/export)
- Sculpting tools Clay, flatten, smooth, mask and many other brushes will let you shape your creation. Need hard lines? you will also find some lasso/line/curve cutting tools.
- Stroke customization Falloff, alphas, pencil pressure and other stroke parameters can be customized.
- Painting tools Vertex painting with color, roughness and metalness. You can easily manage all your material presets as well.
- Layers Record your sculpting and painting operations in separate layers for easier iteration during the creation process. Both the sculpting and painting changes are recorded.
- Multiresolution sculpting Go back and forth between multiple resolution of your mesh for a flexible workflow.
- Voxel remeshing Remesh quickly your mesh to get a uniform level of detail. It can be used to quickly sketch a rough shape at the beginning of the creation process.
- Dynamic topology Refine locally your mesh under your brush to get an automatic level of detail. You can even keep your layers, as they will be automatically updated!
- Primitive shape Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
- PBR rendering Beautiful PBR rendering by default, you can upload your HDRI environment. You can always switch to matcap for a more standard shading for sculpting purposes.
- Files Save and open glTF, OBJ and STL files. Layers and PBR painting are only kept through GLTF files.
- Interface Easy-to-use interface, designed for mobile experience. There is also a lot of customization possible!